The Saliency of Anomalies in Animated Human Characters

被引:40
作者
Hodgins, Jessica [2 ,3 ]
Jorg, Sophie [1 ]
O'Sullivan, Carol [1 ]
Park, Sang Il [4 ]
Mahler, Moshe [2 ]
机构
[1] Trinity Coll Dublin, Coll Green, Dublin 2, Ireland
[2] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
[3] Disney Res, Pittsburgh, PA USA
[4] Sejong Univ, Seoul 143747, South Korea
基金
美国国家科学基金会;
关键词
Experimentation; Human Factors; Human animation; virtual characters; perception of human motion; motion capture; eye tracking;
D O I
10.1145/1823738.1823740
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual characters are much in demand for animated movies, games, and other applications. Rapid advances in performance capture and advanced rendering techniques have allowed the movie industry in particular to create characters that appear very human-like. However, with these new capabilities has come the realization that such characters are yet not quite "right." One possible hypothesis is that these virtual humans fall into an "Uncanny Valley", where the viewer's emotional response is repulsion or rejection, rather than the empathy or emotional engagement that their creators had hoped for. To explore these issues, we created three animated vignettes of an arguing couple with detailed motion for the face, eyes, hair, and body. In a set of perceptual experiments, we explore the relative importance of different anomalies using two different methods: a questionnaire to determine the emotional response to the full-length vignettes, with and without facial motion and audio; and a 2AFC (two alternative forced choice) task to compare the performance of a virtual "actor" in short clips (extracts from the vignettes) depicting a range of different facial and body anomalies. We found that the facial anomalies are particularly salient, even when very significant body animation anomalies are present.
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页数:14
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