Procedural generation of virtual pavilions via a deep convolutional generative adversarial network

被引:2
|
作者
Chen, Ziwei [1 ,2 ]
Lyu, Desheng [1 ,2 ]
机构
[1] Harbin Inst Technol, Sch Architecture, POB 772,92 Xidazhi St, Harbin, Heilongjiang, Peoples R China
[2] Minist Culture & Tourism Peoples Republ China, Key Lab Interact Media Design & Equipment Serv In, Harbin, Peoples R China
基金
中国国家自然科学基金;
关键词
generative adversarial network; procedural content generation; virtual pavilions;
D O I
10.1002/cav.2063
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual pavilions can help spread culture and bring fun. A virtual pavilion needs a designed map, and terrain editors then manually layout each part of it. Procedural content generation via machine learning can quickly generate virtual pavilion maps to assist in virtual pavilion design. This article proposes adding a self-attention module to some commonly used deep convolutional generative adversarial networks to generate virtual pavilion maps. A three-dimensional(3D) virtual pavilion is built based on these maps, and interactive features are added to make it more experiential. Then the improved and original networks are mainly evaluated in generating maps that are solvable and similar to the training data for finding the best generator. The evaluation results show that our improved methods always perform better on each metric, and the WGAN with a self-attention module is what we need.
引用
收藏
页数:13
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