Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

被引:4
作者
Caputo, Ariel [1 ]
Giachetti, Andrea [1 ]
Abkal, Salwa [2 ]
Marchesini, Chiara [2 ]
Zancanaro, Massimo [2 ,3 ]
机构
[1] Univ Verona, Dept Comp Sci, Verona, Italy
[2] Univ Trento, Dept Psychol & Cognit Sci, Trento, Italy
[3] Fdn Bruno Kessler, Trento, Italy
来源
HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT V | 2021年 / 12936卷
关键词
Virtual Reality; Motion sickness; Foveated rendering;
D O I
10.1007/978-3-030-85607-6_12
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body's acceleration. Although still preliminary, our results suggest that for participants with higher self-declared sensitivity to sickness, there might be an improvement for nausea when using blurring. The (perceived) difficulty of the task seems to improve when the real foveated method is used.
引用
收藏
页码:177 / 185
页数:9
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