Sketch based garment modeling on an arbitrary view of a 3D virtual human model

被引:3
作者
Geng, Yu-lei [1 ]
Wang, Jin [1 ]
Lu, Guo-dong [1 ]
Liu, Zheng [1 ,2 ]
Chen, Gang [3 ]
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310027, Zhejiang, Peoples R China
[2] Jiaxing Univ, Dept Garment, Jiaxing 314000, Peoples R China
[3] Zhejiang Text & Fash Coll, Dept Mech Engn, Ningbo 315211, Zhejiang, Peoples R China
来源
JOURNAL OF ZHEJIANG UNIVERSITY-SCIENCE C-COMPUTERS & ELECTRONICS | 2011年 / 12卷 / 03期
基金
高等学校博士学科点专项科研基金;
关键词
Sketch-based interfaces; 3D garment modeling; Distance field; Garment style template; DESIGN; GENERATION; INTERFACE; PRODUCTS;
D O I
10.1631/jzus.C1000049
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a new approach for modeling a virtual garment intuitively and simply by sketching garment style lines. The user sketches directly onto the surface of 3D virtual human from arbitrary viewing directions, and the 3D garment suited to the virtual human can be created automatically. First, a distance field based allocation algorithm is proposed to find the 3D point which has the shortest given distance to the virtual human along the view direction. Then, the 3D style lines are generated by transforming from the 2D strokes on the human model and all the garment pieces are recognized from the 3D style lines. Finally, the 3D garment model is constructed by using the angle and offset based interpolation and Delaunay triangulation. In addition, we propose a body feature based template reusing method to fit the 3D garment to different virtual human models. The method can be adapted to designer habits and improve the usefulness of garment design. Examples show that the method is useful and efficient.
引用
收藏
页码:195 / 203
页数:9
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