Interface Evaluation of a Game-Based Learning System: Experts vs. novices

被引:3
作者
Mei, Song-Yu [1 ]
Ku, Oskar [1 ]
Chen, Sherry Y. [1 ]
机构
[1] Natl Cent Univ Jhongli, Grad Inst Network Learning Technol, Jhongli, Taiwan
来源
2015 IIAI 4TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI) | 2015年
关键词
interface evaluation; Nielsen's heuristics; game-based learning; PERFORMANCE;
D O I
10.1109/IIAI-AAI.2015.207
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Game-based learning systems are popular in educational settings. Using a lot of game elements can increase visual effects but interface might become more complex so that learners may have negative perceptions. Therefore, we conducted an empirical study, where experts and novices use Nielsen's heuristics to evaluate the interface of a game-based learning system. The results suggest that the "undo" functionality need to be considered in the game-based learning system. Moreover, experts and novices demonstrate different preferences. For example, the novices only used one solution to solve problem while the experts not only used solution provided by the game-based learning system, but also propose better solutions. It is therefore essential to concern the needs of experts and novices. The findings from this study can be applied to guide designers to develop a game-based learning system that can accommodate learners' individual differences.
引用
收藏
页码:313 / 318
页数:6
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