GAME DESIGN AND THE GAMIFICATION OF CONTENT: ASSESSING A PROJECT FOR LEARNING SIGN LANGUAGE

被引:0
|
作者
Bidarra, Jose [1 ]
Escudeiro, Paula [2 ]
Escudeiro, Nuno [2 ]
Reis, Rosa [2 ]
Baltazar, Ana Bela [2 ]
Rodrigues, Pedro [2 ]
Lopes, Jorge [2 ]
Norberto, Marcelo [2 ]
Barbosa, Maciel [3 ]
机构
[1] Open Univ, Univ Aberta, Oporto, Portugal
[2] Engn Inst Oporto, Oporto, Portugal
[3] Univ Porto, Fac Engn, P-4003 Oporto, Portugal
来源
EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES | 2015年
关键词
educational game; gamification; storytelling; Portuguese Sign Language;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper discusses the concepts of game design and gamification of content, based on the development of a serious game aimed at making the process of learning sign language enjoyable and interactive. In this game the player controls a character that interacts with various objects and non player characters, with the aim of collecting several gestures from the Portuguese Sign Language corpus. The learning model used pushes forward the concept of gamification as a learning process valued by students and teachers alike, and illustrates how it may be used as a personalized device for amplifying learning. Our goal is to provide a new methodology to involve students and general public in learning specific subjects using a ludic, participatory and interactive approach supported by ICT-based tools. Thus, in this paper we argue that perhaps some education processes could be improved by adding the gaming factor through technologies that are able to involve students in a way that is more physical (e.g. using Kinect and sensor gloves), so learning becomes more intense and memorable.
引用
收藏
页码:1721 / 1727
页数:7
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