This article introduces the Felix model, which utilizes concepts based on human physiology to simulate the influence of emotions in decision-making, the performance of actions, and memory mechanics. The model implements a fuzzy affective system, a genetically inspired emotive arousal modulation component that influences the agent's performance. The goal of this project is to create multi-agent environments that simulate human behavior in emotionally charged situations. In addition to the model introduction, preliminary data for a sample situation is presented as well as a brief discussion of future work.