Design methodology of analytical games for knowledge acquisition

被引:5
作者
de Rosa, Francesca [1 ]
De Gloria, Alessandro [2 ]
机构
[1] Univ Genoa, NATO STO Ctr Maritime Res & Expt, Genoa, Italy
[2] Univ Genoa, Elect Elect & Telecommun Engn & Naval Architectur, Genoa, Italy
来源
INTERNATIONAL JOURNAL OF SERIOUS GAMES | 2021年 / 8卷 / 04期
关键词
Serious game; Analytical game; Knowledge acquisition; Design framework; Model-driven engineering; Human factors engineering; SITUATION AWARENESS; SERIOUS GAMES; AUTOMATION; PERFORMANCE; TRUST; METAANALYSIS; WORKLOAD; AUTONOMY; IMPACT; LEVEL;
D O I
10.17083/ijsg.v8i4.456
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Analytical games explore a problem or a domain with a research purpose. Considerable research is ongoing to investigate improvements to analytical game design, execution and exploitation. Moreover, the fast-paced technological developments in many fields, such as artificial intelligence and virtual reality, make it even more compelling to account for the advantages and limitations of these new capabilities. In game design, the use of digital means is often regarded as a mere technical factor that relates to the platform selection, facilitator support and data recording processes. In this work a shift in perspective is proposed, to move from technology-oriented design selection criteria towards a broader assessment of the design choices. In fact, the introduction of technology (i.e., automation and autonomy) will not lead to a substitution of tasks, but will intrinsically change the game environment. This work introduces a framework to provide a structured guidance on the aspects to be factored in the different design phases of an analytical game, including the potential impact of the adoption of automation and autonomy. The proposed approach is based on previous research in the field of simulation-based serious gaming, model-driven engineering and human factors engineering. The framework is applied to a Knowledge Acquisition Analytical Game as a case study.
引用
收藏
页码:3 / 23
页数:21
相关论文
共 88 条
[21]   An Analytical Game for Knowledge Acquisition for Maritime Behavioral Analysis Systems [J].
de Rosa, Francesca ;
De Gloria, Alessandro .
APPLIED SCIENCES-BASEL, 2020, 10 (02)
[22]   Analytical games for knowledge engineering of expert systems in support to Situational Awareness: The Reliability Game case study [J].
de Rosa, Francesca ;
De Gloria, Alessandro ;
Jousselme, Anne-Laure .
EXPERT SYSTEMS WITH APPLICATIONS, 2019, 138
[23]   A Reliability Game for Source Factors and Situational Awareness Experimentation [J].
de Rosa, Francesca ;
Jousselme, Anne-Laure ;
De Gloria, Alessandro .
INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2018, 5 (02) :45-64
[24]  
Development Concepts and Doctrine Centre UK Ministry of Defence Shrivenham, 2017, WARGAMING HDB
[25]  
Djaouti Damien., 2011, HDB RES IMPROVING LE, P118, DOI DOI 10.4018/978-1-60960-495-0.CH006
[26]  
Dorton Stephen, 2017, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, V61, P2037, DOI 10.1177/1541931213601988
[27]  
Duke R., 2004, POLICY GAMES STRATEG
[28]   A PARADIGM FOR GAME DESIGN [J].
DUKE, RD .
SIMULATION & GAMING, 1980, 11 (03) :364-377
[29]  
Endsley M.R., 2003, Designing for situation awareness
[30]   From Here to Autonomy: Lessons Learned From Human-Automation Research [J].
Endsley, Mica R. .
HUMAN FACTORS, 2017, 59 (01) :5-27