Towards Examining The Effects of Live Streaming an Educational Game

被引:0
作者
Hammad, Noor [1 ]
Harpstead, Erik [1 ]
Hammer, Jessica [1 ]
机构
[1] Carnegie Mellon Univ, Pittsburgh, PA 15213 USA
来源
EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21) | 2021年
基金
美国国家科学基金会;
关键词
educational games; Twitch; live streaming; PLAY;
D O I
10.1145/3411763.3451616
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We propose a study on the efects of live streaming on an educational game's learning outcomes. The COVID-19 pandemic has strengthened the call for interactive online learning experiences. There is a growing body of literature examining learning on platforms such as Twitch, and studies have shown that enhancing in-game performance is possible from viewing a stream. However, little work has explored whether learning from live streaming educational games, where in-game performance relates to educational outcomes outside of the game context, is possible. We share the details of our proposed study, in which an educational game called Angle Jungle will streamed to participants, and learning gains will be compared to three non-live streamed conditions. By executing this study, we can understand the benefts and shortcomings of current live streaming interfaces in supporting educational games, paving the way for the design of novel and interactive learning experiences built for live streaming platforms.
引用
收藏
页数:6
相关论文
共 39 条
[1]  
Alaboudi A, 2019, S VIS LANG HUM CEN C, P5, DOI [10.1109/VLHCC.2019.8818832, 10.1109/vlhcc.2019.8818832]
[2]  
Aleven Vincent, 2010, Proceedings of the Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), P69, DOI 10.1109/DIGITEL.2010.55
[3]  
[Anonymous], 2015, P 2 2015 ACM C LEARN, DOI DOI 10.1145/2724660.2724681
[4]   THEORY OF LEARNING BY DOING [J].
ANZAI, Y ;
SIMON, HA .
PSYCHOLOGICAL REVIEW, 1979, 86 (02) :124-140
[5]  
Chen Xinyue, 2021, UNDERSTANDING CHALLE, V4, P1, DOI DOI 10.1145/3432936
[6]   Recent progress on the removal of antibiotic pollutants using photocatalytic oxidation process [J].
Chen, Yanxi ;
Yang, Jingling ;
Zeng, Lixi ;
Zhu, Mingshan .
CRITICAL REVIEWS IN ENVIRONMENTAL SCIENCE AND TECHNOLOGY, 2022, 52 (08) :1401-1448
[7]   Translating the ICAP Theory of Cognitive Engagement Into Practice [J].
Chi, Michelene T. H. ;
Adams, Joshua ;
Bogusch, Emily B. ;
Bruchok, Christiana ;
Kang, Seokmin ;
Lancaster, Matthew ;
Levy, Roy ;
Li, Na ;
McEldoon, Katherine L. ;
Stump, Glenda S. ;
Wylie, Ruth ;
Xu, Dongchen ;
Yaghmourian, David L. .
COGNITIVE SCIENCE, 2018, 42 (06) :1777-1832
[8]   The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes [J].
Chi, Michelene T. H. ;
Wylie, Ruth .
EDUCATIONAL PSYCHOLOGIST, 2014, 49 (04) :219-243
[9]   Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis [J].
Clark, Douglas B. ;
Tanner-Smith, Emily E. ;
Killingsworth, Stephen S. .
REVIEW OF EDUCATIONAL RESEARCH, 2016, 86 (01) :79-122
[10]  
Collins A., 1991, ED VALUES COGNITIVE, P121