Virtual Reality Based Environment for Immersive, Hands-On Learning

被引:1
作者
Mook, Atherton [1 ]
机构
[1] Baylor Sch, 171 Baylor Sch Rd, Chattanooga, TN 37405 USA
来源
PEARC '19: PROCEEDINGS OF THE PRACTICE AND EXPERIENCE IN ADVANCED RESEARCH COMPUTING ON RISE OF THE MACHINES (LEARNING) | 2019年
关键词
VR; Virtual Reality; Education; Hands-on; Oculus Rift; Building;
D O I
10.1145/3332186.3338099
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Within the virtual reality (VR) world, the process of creating a usable model is relatively intuitive and easy. The goal of this work was to create a learning tool for teachers to use in their classrooms that allows the students to take apart and put back together different models of the teacher's choice. This virtual model construction/deconstruction could be an affordable, more feasible alternative when hands-on learning is not possible. The product could save schools money and allow the students to explore a much more diverse range of material.
引用
收藏
页数:4
相关论文
共 50 条
  • [41] The Spatial Influence on Vocabulary Acquisition in an Immersive Virtual Reality-Mediated Learning Environment
    Feng, Baoxin
    Ng, Lee-Luan
    INTERNATIONAL JOURNAL OF COMPUTER-ASSISTED LANGUAGE LEARNING AND TEACHING, 2024, 14 (01) : 1 - 17
  • [42] Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches
    Silva, Tassio
    Marinho, Edwin
    Cabral, Giordano
    Gama, Kiev
    2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 155 - 158
  • [43] Developing scalable hands-on virtual and mixed-reality science labs
    Jiang, Yuanyuan
    Hamadani, Kambiz
    Ng, Karno
    Ahmadinia, Ali
    Aquino, Ariel
    Palacio, Ryann
    Huang, Jane
    Macshane, Jared
    Hadaegh, Ahmad
    VIRTUAL REALITY, 2024, 28 (04)
  • [44] Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality
    Askin, Mehmet Bahadir
    Celikcan, Ufuk
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2022, 33 (06)
  • [45] Immersive Anatomy Atlas-Empirical Study Investigating the Usability of a Virtual Reality Environment as a Learning Tool for Anatomy
    Weyhe, Dirk
    Uslar, Verena
    Weyhe, Felix
    Kaluschke, Maximilian
    Zachmann, Gabriel
    FRONTIERS IN SURGERY, 2018, 5
  • [46] Enhancing augmented reality with machine learning for hands-on origami training
    Lysakowski, Mikolaj
    Gapsa, Jakub
    Lyu, Chenxu
    Bohne, Thomas
    Tadeja, Slawomir Konrad
    Skrzypczynski, Piotr
    FRONTIERS IN VIRTUAL REALITY, 2025, 6
  • [47] Immersive virtual reality simulated learning environment versus role-play for empathic clinical communication training
    Sapkaroski, Daniel
    Mundy, Matthew
    Dimmock, Matthew Richard
    JOURNAL OF MEDICAL RADIATION SCIENCES, 2022, 69 (01) : 56 - 65
  • [48] Factors Influencing Nursing Students' Immersive Virtual Reality Media Technology-Based Learning
    Kim, Young-Ju
    Ahn, Sung-Yun
    SENSORS, 2021, 21 (23)
  • [49] Fully immersive learning with virtual reality for assessing students in art history
    Cecotti, Hubert
    Huisinga, Laura
    Pelaez, Luis Gordo
    VIRTUAL REALITY, 2024, 28 (01)
  • [50] Fully immersive learning with virtual reality for assessing students in art history
    Hubert Cecotti
    Laura Huisinga
    Luis Gordo Peláez
    Virtual Reality, 2024, 28