Transfer of virtual reality endoscopy training to live animal colonoscopy: a randomized control trial of proficiency vs. repetition-based training

被引:5
作者
Cassidy, Douglas J. [1 ]
Coe, Taylor M. [1 ]
Jogerst, Kristen M. [1 ,2 ]
McKinley, Sophia K. [1 ]
Sell, Naomi M. [1 ]
Sampson, Michael [1 ]
Park, Yoon Soo [3 ]
Petrusa, Emil [1 ]
Goldstone, Robert N. [1 ]
Hashimoto, Daniel A. [1 ]
Gee, Denise W. [1 ,4 ]
机构
[1] Massachusetts Gen Hosp, Dept Surg, 55 Fruit St GRB 425, Boston, MA 02114 USA
[2] Mayo Clin Hosp, Dept Surg, Phoenix, AZ USA
[3] Massachusetts Gen Hosp, Dept Emergency Med, Boston, MA 02114 USA
[4] Massachusetts Gen Hosp, Dept Surg, 15 Parkman St WAC 460, Boston, MA 02114 USA
来源
SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES | 2022年 / 36卷 / 09期
关键词
Endoscopy; Colonoscopy; Virtual reality; Simulation; Proficiency-based training; Repetition-based training; TECHNICAL SKILLS; FUNDAMENTALS; SIMULATION; CURRICULUM; PERFORMANCE; MASTERY; VALIDATION;
D O I
10.1007/s00464-021-08958-1
中图分类号
R61 [外科手术学];
学科分类号
摘要
Background Low first-time pass rates of the Fundamentals of Endoscopic Surgery (FES) exam stimulated development of virtual reality (VR) simulation curricula for test preparation. This study evaluates the transfer of VR endoscopy training to live porcine endoscopy performance and compares the relative effectiveness of a proficiency-based vs repetition-based VR training curriculum. Methods Novice endoscopists completed pretesting including the FES manual skills examination and Global Assessment of GI Endoscopic Skills (GAGES) assessment of porcine upper and lower endoscopy. Participants were randomly assigned one of two curricula: proficiency-based or repetition-based. Following curriculum completion, participants post-tested via repeat FES examination and GAGES porcine endoscopy assessments. The two cohorts pre-to-post-test differences were compared using ANCOVA. Results Twenty-two residents completed the curricula. There were no differences in demographics or clinical endoscopy experience between the groups. The repetition group spent significantly more time on the simulator (repetition: 242.2 min, SD 48.6) compared to the proficiency group (proficiency: 170.0 min, SD 66.3; p = 0.013). There was a significant improvement in porcine endoscopy (pre: 10.6, SD 2.8, post: 16.6, SD 3.4; p < 0.001) and colonoscopy (pre: 10.4, SD 2.7, post: 16.4, SD 4.2; p < 0.001) GAGES scores as well as FES manual skills performance (pre: 270.9, SD 105.5, post: 477.4, SD 68.9; p < 0.001) for the total cohort. There was no difference in post-test GAGES performance or FES manual skills exam performance between the two groups. Both the proficiency and repetition group had a 100% pass rate on the FES skills exam following VR curriculum completion. Conclusion A VR endoscopy curriculum translates to improved performance in upper and lower endoscopy in a live animal model. VR curricula type did not affect FES manual skills examination or live colonoscopy outcomes; however, a proficiency curriculum is less time-consuming and can provide a structured approach to prepare for both the FES exam and clinical endoscopy.
引用
收藏
页码:6767 / 6776
页数:10
相关论文
共 50 条
  • [41] Effect of Virtual Reality-based Bilateral Upper Extremity Training on Upper Extremity Function after Stroke: A Randomized Controlled Clinical Trial
    Lee, Suhyun
    Kim, Yumi
    Lee, Byoung-Hee
    OCCUPATIONAL THERAPY INTERNATIONAL, 2016, 23 (04) : 357 - 368
  • [42] VIRTUAL REALITY JOB INTERVIEW TRAINING FOR ADULTS RECEIVING PRISON-BASED EMPLOYMENT SERVICES A Randomized Controlled Feasibility and Initial Effectiveness Trial
    Smith, Matthew J.
    Parham, Brittani
    Mitchell, Jamie
    Blajeski, Shannon
    Harrington, Meghan
    Ross, Brittany
    Johnson, Jeffery
    Brydon, Daphne M.
    Johnson, Jennifer E.
    Cuddeback, Gary S.
    Smith, Justin D.
    Bell, Morris D.
    Mcgeorge, Robert
    Kaminski, Kyle
    Suganuma, Aaron
    Kubiak, Sheryl
    CRIMINAL JUSTICE AND BEHAVIOR, 2023, 50 (02) : 272 - 293
  • [43] Impact of a virtual reality-based simulation training for shoulder dystocia on human and technical skills among caregivers: a randomized-controlled trial
    Falcone, Veronica
    Catic, Anja
    Heinzl, Florian
    Steinbauer, Philipp
    Wagner, Michael
    Mikula, Fanny
    Dorittke, Tim
    Roessler, Bernhard
    Farr, Alex
    SCIENTIFIC REPORTS, 2024, 14 (01):
  • [44] Effects of group-based virtual reality training on activities of daily living and functional outcomes in older adults: a randomised control trial
    Fidan, Oznur
    Kiloatar, Humeyra
    Colak, Ertugrul
    Oskay, Deran
    DISABILITY AND REHABILITATION-ASSISTIVE TECHNOLOGY, 2024,
  • [45] Virtual Reality-Based Wii Fit Training in Improving Muscle Strength, Sensory Integration Ability, and Walking Abilities in Patients with Parkinson's Disease: A Randomized Control Trial
    Liao, Ying-Yi
    Yang, Yea-Ru
    Wu, Yih-Ru
    Wang, Ray-Yau
    INTERNATIONAL JOURNAL OF GERONTOLOGY, 2015, 9 (04) : 190 - 195
  • [46] Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality-Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
    Aksoy, Emin
    JMIR SERIOUS GAMES, 2019, 7 (02):
  • [47] NIRS-based neurofeedback training in a virtual reality classroom for children with attention-deficit/hyperactivity disorder: study protocol for a randomized controlled trial
    Friederike Blume
    Justin Hudak
    Thomas Dresler
    Ann-Christine Ehlis
    Jan Kühnhausen
    Tobias J. Renner
    Caterina Gawrilow
    Trials, 18
  • [48] Home-Based Nonimmersive Virtual Reality Training After Discharge From Inpatient or Outpatient Stroke Rehabilitation: Parallel Feasibility Randomized Controlled Trial
    Sheehy, Lisa
    Taillon-Hobson, Anne
    Sveistrup, Heidi
    Bilodeau, Martin
    Yang, Christine
    Welch, Vivian
    Finestone, Hillel
    JMIR REHABILITATION AND ASSISTIVE TECHNOLOGIES, 2025, 12
  • [49] Effects of Virtual Reality-Based Physical and Cognitive Training on Executive Function and Dual-Task Gait Performance in Older Adults With Mild Cognitive Impairment: A Randomized Control Trial
    Liao, Ying-Yi
    Chen, I-Hsuan
    Lin, Yi-Jia
    Chen, Yue
    Hsu, Wei-Chun
    FRONTIERS IN AGING NEUROSCIENCE, 2019, 11
  • [50] Effects of Virtual Reality-Augmented Balance Training on Sensory Organization and Attentional Demand for Postural Control in People With Parkinson Disease: A Randomized Controlled Trial Commentary
    Deutsch, Judith E.
    Mirelman, Anat
    Hausdorff, Jeffrey M.
    PHYSICAL THERAPY, 2011, 91 (06): : 875 - 877