Motion-compensated 3D video coding using smooth transitions

被引:7
作者
Hanke, K [1 ]
Rusert, T [1 ]
Ohm, JR [1 ]
机构
[1] Rhein Westfal TH Aachen, Inst Commun Engn, D-52056 Aachen, Germany
来源
IMAGE AND VIDEO COMMUNICATIONS AND PROCESSING 2003, PTS 1 AND 2 | 2003年 / 5022卷
关键词
3D wavelet video coding; motion-compensated temporal filtering; artifact reduction; deblocking;
D O I
10.1117/12.476614
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
For exploitation of temporal interdependencies between consecutive frames, in existing 3D wavelet video coding concepts a blockwise motion estimation (ME) and compensation (MC) is employed. Because of local object motion, rotation or scaling, the processing of occlusion areas is problematic. In these regions, the calculation of correct motion vectors (MV) is not always possible and blocking artifacts may appear at the motion boundaries to the connected areas, for which uniquely referenced MV could be estimated. In order to avoid this, smooth transitions can be included around the occlusion pixels, which means to blur out the block artifacts. The proposed algorithm is based on the MC-EZBC 3D wavelet video coder (Motion-Compensated Embedded video coding algorithm using ZeroBlocks of subband / wavelet coefficients and Context modeling), which employs a lifting approach for temporal filtering [1].
引用
收藏
页码:933 / 940
页数:8
相关论文
共 3 条
[1]  
CHOI SJ, 1999, IEEE T IMAGE P, V8
[2]  
WOODS JW, 2002, ISOIECJTC1SC29WG11
[3]  
2002, ISOIECJTC1SC29WG11