Musikinesia An Educational Adventure Game for Keyboard Learning

被引:1
作者
Bordini, Rogerio Augusto [1 ]
Otsuka, Joice Lee [1 ]
Beder, Delano Medeiros [1 ]
Fonseca, Lucas Ferreira [1 ]
Gonaclves de Freitas, Pablo Augusto [1 ]
Nunes, Antonio Avanzi [1 ]
Santiago, Daniel Lopes [1 ]
Alves Santiago, Glauber Lucio [1 ]
Gomes de Oliveira, Marcia Rozenfeld [1 ]
机构
[1] Fed Univ Sao Carlos UFSCar, LOA, Gen Secretariat Distance Educ SEAD, Comp Dept, Sao Carlos, SP, Brazil
来源
15TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2015) | 2015年
关键词
educational game; open educational resource; musical keyboard;
D O I
10.1109/ICALT.2015.90
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the design, development and evaluation processes of Musikinesia, an educational digital game idealized to support Music students to identify music notes and keys in a music keyboard. In this context, the game aims in developing the ability of identifying music notes on the instrument based on the reading of a music sheet and other basic concepts, such as music reading in G clef, octaves, accidentals and tempo. Furthermore, it introduces a discussion about the effective contribution of game-based learning for teaching specific music content and about the issues that should be addressed in the development process of educational games which can allow significant playful and educational experiences for learners.
引用
收藏
页码:142 / 146
页数:5
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