共 50 条
- [2] From traditional to digital: factors to integrate traditional game-based learning into digital game-based learning environment DIGITEL 2008: SECOND IEEE INTERNATIONAL CONFERENCE ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2008, : 83 - 89
- [3] A Development of Game-Based Learning Environment to Activate Interaction among Learners IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, 2012, E95D (04): : 911 - 920
- [4] Piloting a game-based virtual learning environment Computers in Education Journal, 2008, 18 (04): : 82 - 91
- [6] Using Traces to Qualify Learner's Engagement in Game-Based Learning 2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013), 2013, : 432 - 436
- [7] Learning Analytics through a Digital Game-Based Learning Environment 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
- [8] INTEGRATING LEARNING ANALYTICS IN A DIGITAL GAME-BASED LEARNING ENVIRONMENT EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 5469 - 5477
- [9] TEAM KNOWLEDGE SHARING: A GAME-BASED LEARNING APPROACH OBRAZOVANIE I NAUKA-EDUCATION AND SCIENCE, 2023, 25 (10): : 133 - 152