共 20 条
- [1] DEVELOPING A SERIOUS GAME FOR TEACHING HISTORY IN SECONDARY SCHOOLS DISCO 2021: ACTIVE LEARNING IN DIGITAL ERA, 2021, : 165 - 173
- [3] Evaluation of a Serious Game promoting Nutrition and Food Literacy: Experiment Design and Preliminary Results 2019 IEEE 19TH INTERNATIONAL CONFERENCE ON BIOINFORMATICS AND BIOENGINEERING (BIBE), 2019, : 497 - 502
- [7] Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 2024, 19 (01): : 81 - 89
- [9] INNOVATIVE STRATEGIES FOR THE DISSEMINATION OF SCIENTIFIC CULTURE IN PRIMARY AND HIGH SCHOOL EDUCATION DESCRIPTION OF THE PROJECT MASTERCHEM AND ANALYSIS OF RESULTS PRISMA SOCIAL, 2020, (31): : 239 - 263
- [10] Results on Implementing Personal Learning Environments in Tanzanian Secondary Schools 2013 8TH INTERNATIONAL CONFERENCE FOR INTERNET TECHNOLOGY AND SECURED TRANSACTIONS (ICITST), 2013, : 417 - 421