A quantitative evaluation method of handedness using haptic virtual reality technology

被引:0
|
作者
Yoshikawa, Tsuneo [1 ]
Koeda, Masanao [1 ]
Sugihashi, Munetaka [1 ]
机构
[1] Ritsumeikan Univ, Coll Informat Sci & Engn, Dept Human & Comp Intelligence, Shiga 5258577, Japan
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper proposes a method for evaluating quantitatively the degree of handedness of a person by using the haptic virtual reality technology. A definition is also given of a pair of quantitative indices for handedness and dexterity of a person from the data obtained by this method using the factor analysis. A haptic display system has been developed consisting of two PHANToM OMNI haptic devices, a graphics display, and a computer for virtual space calculation and control. To observe the skill-fulness of two hands of a person, three virtual tasks have been developed: positioning task, force control task, and manipulation task. Ten male subjects aged from 22 to 23 years old have taken the test. The obtained performance data from these tasks have been analyzed using the factor analysis. Since the obtained factor scores for the right and left hands of each subject can be regarded as the skillfulness of the right and left hand, it is proposed to define the degree of handedness of the subject based on the difference of these factor scores. The proposed degree of handedness and the result of conventional LQ method did not contradict to each other. The calculated degrees of handedness, however, differ largely among the subjects. From this result, it is expected that the proposed method can be useful for detailed and quantitative evaluation of handedness.
引用
收藏
页码:297 / 302
页数:6
相关论文
共 50 条
  • [1] Human skill transfer using haptic virtual reality technology
    Yoshikawa, T
    Henmi, K
    EXPERIMENTAL ROBOTICS VI, 2000, 250 : 351 - 360
  • [2] Enhancing Multimodal Interaction for Virtual Reality Using Haptic Mediation Technology
    Farooq, Ahmed
    Evreinov, Grigori
    Raisamo, Roope
    ADVANCES IN HUMAN FACTORS IN WEARABLE TECHNOLOGIES AND GAME DESIGN, 2020, 973 : 377 - 388
  • [3] A Novel Training Quantitative Evaluation Method Based on Virtual Reality
    Jia, Baotong
    Wu, Xiaoli
    Zhao, Chunmei
    JOURNAL OF CIRCUITS SYSTEMS AND COMPUTERS, 2023, 32 (04)
  • [4] Evaluation of a Haptic Virtual Reality Simulator for Endodontics Training
    Bogoni, Tales
    Pinho, Marcio
    Scarparo, Roberta
    30TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING, VOLS I AND II, 2015, : 267 - 269
  • [5] A New Dimension of Immersiveness into Virtual Reality through Haptic Technology
    Kumar, G. Santhosh
    Bhavani, G. Sony
    2017 IEEE INTERNATIONAL CONFERENCE ON POWER, CONTROL, SIGNALS AND INSTRUMENTATION ENGINEERING (ICPCSI), 2017, : 1651 - 1655
  • [6] A quantitative method for evaluation of 6 degree of freedom virtual reality systems
    Jost, Tyler A.
    Drewelow, Grant
    Koziol, Scott
    Rylander, Jonathan
    JOURNAL OF BIOMECHANICS, 2019, 97
  • [7] Cane Walk in the Virtual Reality Space using Virtual Haptic Sensing
    Tatsumi, Hisayuki
    Murai, Yasuyuki
    Sekita, Iwao
    Tokumasu, Shinji
    Miyakawa, Masahiro
    2015 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC 2015): BIG DATA ANALYTICS FOR HUMAN-CENTRIC SYSTEMS, 2015, : 2360 - 2365
  • [8] Evaluation of a Virtual Reality and Haptic Simulation of a Block Design Test
    Clamann, Michael
    Ma, Wenqi
    Kaber, David B.
    2013 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC 2013), 2013, : 882 - 887
  • [9] Development of a haptic virtual reality system for assembly planning and evaluation
    Gonzalez-Badillo, Germanico
    Medellin-Castillo, Hugo I.
    Lim, Theodore
    3RD IBEROAMERICAN CONFERENCE ON ELECTRONICS ENGINEERING AND COMPUTER SCIENCE, CIIECC 2013, 2013, 7 : 265 - 272
  • [10] Virtual Reality Haptic Dissection
    Erolin, Caroline
    Wilkinson, Caroline
    Soames, Roger
    JOURNAL OF VISUAL COMMUNICATION IN MEDICINE, 2011, 34 (04) : 193 - 199