Rosebud: A place for interaction between memory, story, and self

被引:7
作者
Glos, JW
Cassell, J
机构
来源
SECOND INTERNATIONAL CONFERENCE ON COGNITIVE TECHNOLOGY, PROCEEDINGS: HUMANIZING THE INFORMATION AGE | 1997年
关键词
storytelling; gender; identity; stuffed animals; tangible interfaces; memory; children; education;
D O I
10.1109/CT.1997.617685
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper explores digital augmentation of ''keepsake objects'' in order to enhance their inherent emotional value for an individual. define keepsake objects as objects which hold personal significance to an individual. In particular, we will focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children's stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their-story-evoking nature and appeal to girls, to create a gender-neutral interactive storytelling system.
引用
收藏
页码:88 / 97
页数:10
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