Virtual Reality Pain Control During Burn Wound Debridement of Combat-Related Burn Injuries Using Robot-Like Arm Mounted VR Goggles

被引:141
作者
Maani, Christopher V. [1 ]
Hoffman, Hunter G. [2 ]
Morrow, Michelle [1 ]
Maiers, Alan [1 ]
Gaylord, Kathryn [1 ]
McGhee, Laura L. [1 ]
DeSocio, Peter A. [1 ]
机构
[1] USA, Inst Surg Res, Brooke Army Med Ctr, Houston, TX USA
[2] Univ Washington, Seattle, WA 98195 USA
来源
JOURNAL OF TRAUMA-INJURY INFECTION AND CRITICAL CARE | 2011年 / 71卷
关键词
Combat; Analgesia; Burn pain; Wound care; Virtual reality; DISTRACTION; MORPHINE;
D O I
10.1097/TA.0b013e31822192e2
中图分类号
R4 [临床医学];
学科分类号
1002 ; 100602 ;
摘要
Background: This is the first controlled study to explore whether adjunctive immersive virtual reality (VR) can reduce excessive pain of soldiers with combat-related burn injuries during wound debridement. Methods: Patients were US soldiers burned in combat attacks involving explosive devices in Iraq or Afghanistan. During the same wound care session using a within-subject experimental design, 12 patients received half of their severe burn wound cleaning procedure (similar to 6 minutes) with standard of care pharmacologies and half while in VR (treatment order randomized). Three 0 to 10 Graphic Rating Scale pain scores for each of the treatment conditions served as the primary variables. Results: Patients reported significantly less pain when distracted with VR. "Worst pain" (pain intensity) dropped from 6.25 of 10 to 4.50 of 10. "Pain unpleasantness" ratings dropped from "moderate" (6.25 of 10) to "mild" (2.83 of 10). "Time spent thinking about pain" dropped from 76% during no VR to 22% during VR. Patients rated "no VR" as "no fun at all" (<1 of 10) and rated VR as "pretty fun" (7.5 of 10). Follow-up analyses showed VR was especially effective for the six patients who scored 7 of 10 or higher (severe to excruciating) on the "worst pain" (pain intensity) ratings. Conclusions: These preliminary results provide the first evidence from a controlled study that adjunctive immersive VR reduced pain of patients with combat-related burn injuries during severe burn wound debridement. Pain reduction during VR was greatest in patients with the highest pain during no VR. These patients were the first to use a unique custom robot-like arm mounted VR goggle system.
引用
收藏
页码:S125 / S130
页数:6
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