Sustainable Innovations: Bringing Digital Media and Emerging Technologies to the Classroom

被引:9
作者
Herro, Danielle [1 ]
机构
[1] Clemson Univ, Digital Media & Learning, Clemson, SC 29634 USA
关键词
D O I
10.1080/00405841.2015.1010834
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Because traditional schools struggle to effectively understand, implement, and sustain digital learning initiatives, innovating with digital media in classrooms is a difficult endeavor. Practitioners need examples to better understand conditions necessary to move forward with digital media and learning (DML) in schools. This article provides examples and supports research proposing that context and culture matter when innovating in schools. Three classroom cases using Web 2.0, app development, and game design are discussed, offering educators a pathway to consider similar pedagogical and participatory approaches to foster learning. Classroom contexts, teachers' perspectives, district supports, technical requirements, and scalability are highlighted. The examples suggest innovative DML initiatives can flourish within schools when participants are mindful of context and when a participatory culture is supported (Jenkins, Clinton, Purushotma, Robison, & Weigel, 2006).
引用
收藏
页码:117 / 127
页数:11
相关论文
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