How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies

被引:57
作者
Bergstrom, Joanna [1 ]
Dalsgaard, Tor-Salve [1 ]
Alexander, Jason [2 ]
Hornbaek, Kasper [1 ]
机构
[1] Univ Copenhagen, Copenhagen, Denmark
[2] Univ Bath, Bath, Avon, England
来源
CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS | 2021年
基金
欧洲研究理事会;
关键词
virtual reality; object selection and manipulation; experiments; INTERFACE;
D O I
10.1145/3411764.3445193
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The VR community has introduced many object selection and manipulation techniques during the past two decades. Typically, they are empirically studied to establish their benefits over the state-of-the-art. However, the literature contains few guidelines on how to conduct such studies; standards developed for evaluating 2D interaction often do not apply. This lack of guidelines makes it hard to compare techniques across studies, to report evaluations consistently, and therefore to accumulate or replicate findings. To build such guidelines, we review 20 years of studies on VR object selection and manipulation. Based on the review, we propose recommendations for designing studies and a checklist for reporting them. We also identify research directions for improving evaluation methods and offer ideas for how to make studies more ecologically valid and rigorous.
引用
收藏
页数:20
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