Augmented Reality stories for language learning

被引:5
作者
Pena-Acuna, Beatriz [1 ]
Martinez-Sala, Alba-Maria [2 ]
机构
[1] Univ Huelva, Huelva, Spain
[2] Univ Alicante, Alicante, Spain
关键词
Mobile application; didactic methods; digital tales; augmented reality; educational technology; COMPETENCE; CHILDREN;
D O I
10.30827/portalin.vi37.20938
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital formats combined with appropriate teaching strategies stimulate the acquisition of skills associated with second language learning for immigrant children in Primary Education. The inquiry starts from an essay in which Primary Education students experience augmented reality stories by designing a teaching strategy that integrates them in order to know their educational possibilities and be able to evaluate them. For this, a significant qualitative and quantitative study is carried out in order to know the individual assessment of the students about these tools themselves and for mother tongue or second language learning through the corresponding reflections in a portfolio and through an online semi structured interview (quantitative and qualitative). The data processing has been carried out using the qualitative program QDA Miner 4.1. The results confirm the advantages of these digital tales with regard to the acquisition of literacy skills, as well as the motivation of the students. The group of students shows a significant favourable inclination considering these formats as a tool for learning language after having experienced them in the classroom, as well as a greater interest in their own teaching-learning process.
引用
收藏
页码:291 / 306
页数:16
相关论文
共 50 条
[41]   Augmented Reality Escape Classroom Game for Deep and Meaningful English Language Learning [J].
Voreopoulou, Angeliki ;
Mystakidis, Stylianos ;
Tsinakos, Avgoustos .
COMPUTERS, 2024, 13 (01)
[42]   Use of Augmented Reality in Learning [J].
Molnar, Gyorgy ;
Szuts, Zoltan ;
Biro, Kinga .
ACTA POLYTECHNICA HUNGARICA, 2018, 15 (05) :209-222
[43]   The Effects of Augmented Reality on Learning [J].
Hsiao, Kuei-Fang .
ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2010, 8 :127-130
[44]   LEARNING AUGMENTED REALITY IN THE CLASSROOM [J].
Mota, J. M. ;
Ruiz-Rube, I. ;
Dodero, J. M. ;
Molina, D. .
10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, :8579-8582
[45]   Augmented Reality kanji learning [J].
Wagner, D ;
Barakonyi, I .
SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, :335-336
[46]   Deep Learning for Augmented Reality [J].
Lalonde, Jean-Francois .
2018 17TH WORKSHOP ON INFORMATION OPTICS (WIO), 2018,
[47]   Augmented Reality Circuit Learning [J].
Wang, Hao ;
Cheung, Sen-Ching S. .
2021 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS (ISCAS), 2021,
[48]   LEARNING ANATOMY WITH AUGMENTED REALITY [J].
Norgard, C. ;
O'Neill, L. ;
Nielsen, K. G. ;
Juul, S. H. ;
Chemnitz, J. .
EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, :1413-1422
[49]   StoryMakAR: Bringing Stories to Life with an Augmented Reality & Physical Prototyping Toolkit for Youth [J].
Glenn, Terrell ;
Ipsita, Ananya ;
Carithers, Caleb ;
Peppler, Kylie ;
Ramani, Karthik .
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
[50]   Augmented reality in CLIL settings: Enhancing language and content integration [J].
Belda-Medina, Jose .
CONTEMPORARY EDUCATIONAL TECHNOLOGY, 2025, 17 (02)