Effects of Brand Congruity and Game Difficulty on Gamers' Response to Advertising in Sport Video Games

被引:18
作者
Hwang, Yongjin [1 ]
Ballouli, Khalid [1 ]
So, Kevin [1 ]
Heere, Bob [1 ]
机构
[1] Univ South Carolina, Coll Hospitality Retail & Sport Management, Columbia, SC 29208 USA
关键词
advertising; branding; experimental design; gaming; sport video games; LIMITED-CAPACITY MODEL; PRODUCT PLACEMENT; IMPACT; ADVERGAMES; ATTITUDE; SPONSORSHIP; MEMORY; AROUSAL; REAL; LIFE;
D O I
10.1123/jsm.2017-0022
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this research was to examine the effect of sport video game difficulty and brand congruity on gamers' brand recall, brand recognition, and attitudes toward the brand using a controlled experimental design. A total of 116 participants were recruited to play an interactive sport video game and randomly assigned to one of two game difficulty conditions (easy vs. hard). They were then asked to respond to questions concerning the brands featured in the in-game advertisements. The procedure entailed a pretest survey, main experiment, and posttest survey. Data analysis was conducted through use of McNemar's test, repeated measures analysis of covariance, and binary logistic regression. Findings revealed significant effects for game difficulty and brand congruity on brand recognition (but not brand recall) and attitudes toward the brand. This study contributes to the growing body of literature that suggests video game settings and brand placement are key considerations for achieving desired advertising results.
引用
收藏
页码:480 / 496
页数:17
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