SCIENTIFIC RIGOUR OF ONLINE PLATFORMS FOR 3D VISUALISATION OF HERITAGE

被引:32
作者
Statham, Nataska [1 ]
机构
[1] Uppsala Univ, Dept Game Design, Skeppsbron 24 Bjorkanderska, S-62167 Visby, Sweden
关键词
cultural heritage; 3D visualisation; 3D reconstruction; ICOMOS; online platforms; community participation; PHOTOGRAMMETRY;
D O I
10.4995/var.2019.9715
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
3D visualisations -including 3D scans and 3D reconstructions-designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and game engines) offer features that facilitate their scientific rigour and community participation, based on guidelines from International Council on Monuments and Sites (ICOMOS) and United Nations Educational, Scientific, and Cultural Organization (UNESCO). The author starts by summarizing recommendations from 32 international guidelines that are relevant to the 3D visualisation of heritage, condensing them into nine key criteria: multi-disciplinary teams, objective-driven methodology and tools, careful documentation, type of reconstruction and level of certainty, authenticity, alternative hypotheses, multiple historical periods, respectful use of the heritage, and community engagement. The author proceeds to review the platforms above comparing their features with these nine recommendations and concludes that, while there are currently available features that could help to elevate the scientific rigour of the 3D visualisations and their contextualization to the public, they are not mandatory and are seldom used. The paper finishes with a recommendation for an information package to support 3D visualisations of heritage on public online platforms.
引用
收藏
页码:1 / 16
页数:16
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