Family factors in adolescent problematic Internet gaming: A systematic review

被引:228
作者
Schneider, Luke A. [1 ]
King, Daniel L. [1 ]
Delfabbro, Paul H. [1 ]
机构
[1] Univ Adelaide, Sch Psychol, Level 5,Hughes Bldg, Adelaide, SA 5005, Australia
基金
澳大利亚研究理事会;
关键词
Internet gaming disorder; addiction; family; adolescence; risk; DSM-5; VIDEO GAME ADDICTION; RISK-FACTORS; ONLINE; METAANALYSIS; COMORBIDITY; PREVALENCE; ATTACHMENT; IMPACT; SCHOOL;
D O I
10.1556/2006.6.2017.035
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background and aims: Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods: A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent-child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e.g., supervision of gaming, modeling, and attitudes toward gaming), and (d) family environment (e.g., household composition). Results: The majority of studies have focused on parent-child relationships, reporting that poorer quality relationships are associated with increased severity of problem gaming. The paternal relationship may be protective against problem gaming; therefore, prevention programs should leverage the support of cooperative fathers. Discussion: The intergenerational effects of problem gaming require further attention, in light of adult gamers raising their children in a gaming-centric environment. Research has been limited by a reliance on adolescent self-report to understand family dynamics, without gathering corroborating information from parents and other family members. The very high rates of problem gaming (>10%) reported in general population samples raise concerns about the validity of current screening tools. Conclusions: Interventions for adolescents may be more effective in some cases if they can address familial influences on problem gaming with the active co-participation of parents, rather than enrolling vulnerable adolescents in individual-based training or temporarily isolating adolescents from the family system.
引用
收藏
页码:321 / 333
页数:13
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