Approximating minimum-weight triangulations in three dimensions

被引:11
作者
Aronov, B [1 ]
Fortune, S
机构
[1] Polytech Univ, Brooklyn, NY 11201 USA
[2] AT&T Bell Labs, Murray Hill, NJ 07974 USA
关键词
D O I
10.1007/PL00009436
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Let S be a set of noncrossing triangular obstacles in R-3 With convex hull H. A triangulation I of H is compatible with S if every triangle of S is the union of a subset of the faces of I. The weight of I is the sum of the areas of the triangles of I. We give a polynomial-time algorithm that computes a triangulation compatible with S whose weight is at most a constant times the weight of any compatible triangulation. One motivation for studying minimum-weight triangulations is a connection with ray shooting. A particularly simple way to answer a ray-shooting query ("Report the first obstacle hit by a query ray") is to walk through a triangulation along the ray, stopping at the first obstacle. Under a reasonably natural distribution of query rays, the average cost of a ray-shooting query is proportional to triangulation weight. A similar connection exists for line-stabbing queries ("Report all obstacles hit by a query line").
引用
收藏
页码:527 / 549
页数:23
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