Virtual reality and embodied experience induce similar levels of empathy change: Experimental evidence

被引:20
作者
Hargrove, Andrew [1 ]
Sommer, Jamie M. [2 ]
Jones, Jason J. [3 ,4 ]
机构
[1] SUNY Stony Brook, Dept Sociol, Stony Brook, NY 11794 USA
[2] Univ S Florida, Dept Sociol, Tampa, FL 33620 USA
[3] SUNY Stony Brook, Dept Sociol, Stony Brook, NY 11794 USA
[4] SUNY Stony Brook, Inst Adv Computat Sci, Stony Brook, NY 11794 USA
来源
COMPUTERS IN HUMAN BEHAVIOR REPORTS | 2020年 / 2卷
关键词
Empathy; Compassion; Virtual reality; Water; Attitudes; Experiment;
D O I
10.1016/j.chbr.2020.100038
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The theory of psychological proximity implies that individuals should empathize with others more the closer their own experience is to that of the target group. Recent technological developments, namely virtual reality (VR), may help expand our ability to empathize with others by increasing perceived closeness. While some researchers find that virtual reality can elicit empathy, others find mixed results. Building on this previous research, we ask: is virtual reality more effective at eliciting empathy than other empathy-inducing activities, specifically an 'embodied' experience? An embodied experience attempts to recreate the experience of the target group to bring the participant closer to the lived experience of the target. To do this, we use an experimental design to compare different activities hypothesized to increase empathy towards a psychically distant group: 1). a virtual reality experience (being virtually present with a woman who must carry water from a distant source to provide for her family), and 2). an embodied experience (carrying water jugs for 10 min). Our main findings indicate that both treatments were effective at eliciting attitude change for both water issues and for gendered water issues. VR was not appreciably better at eliciting empathy or donations compared to an embodied experience.
引用
收藏
页数:8
相关论文
共 38 条
[1]  
Alsever J., 2015, IS VIRTUAL REALITY U
[2]  
[Anonymous], 2017, PROGR DRINKING WATER
[3]  
Asher T., 2018, ACM SIGGRAPH 2018 VI, P1
[4]  
Bailenson J., 2018, Experience on Demand: What Virtual Reality Is, How it Works, and What It Can Do
[5]   What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change [J].
Barbot, Baptiste ;
Kaufman, James C. .
COMPUTERS IN HUMAN BEHAVIOR, 2020, 111
[6]   Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences [J].
Bevan, Chris ;
Green, David Phillip ;
Farmer, Harry ;
Rose, Mandy ;
Cater, Kirsten ;
Fraser, Danae Stanton ;
Brown, Helen .
CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
[7]  
Black M., 2009, ATLAS WATER MAPPING
[8]   "Empathy machine": how virtual reality affects human rights attitudes [J].
Bujic, Mila ;
Salminen, Mikko ;
Macey, Joseph ;
Hamari, Juho .
INTERNET RESEARCH, 2020, 30 (05) :1407-1425
[9]   Stereotype Threat in Virtual Learning Environments: Effects of Avatar Gender and Sexist Behavior on Women's Math Learning Outcomes [J].
Chang, Felix ;
Luo, Mufan ;
Walton, Gregory ;
Aguilar, Lauren ;
Bailenson, Jeremy .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2019, 22 (10) :634-640
[10]  
Fiske S.T., 2013, Social cognition: from brains to culture, DOI DOI 10.1016/B978-012088566-4/50012-X