共 81 条
- [1] Akinbami L., 2011, NCHS Data Brief, V70
- [3] [Anonymous], 1991, MEDIATED LEARNING EX
- [4] APA. American Psychiatric Association, 2014, DSM 5
- [5] Affective patterns in serious games [J]. FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE, 2019, 92 : 526 - 538
- [6] Asiry O., 2015, Proceedings of the 2015 24th Australasian Software Engineering Conference, P149, DOI DOI 10.1145/2811681.2824997
- [7] Barkley RA, 2015, ATTENTION-DEFICIT HYPERACTIVITY DISORDER IN ADULTS AND CHILDREN, P53
- [8] Brinkmann S., 2014, InterViews: Learning the Craft of Qualitative Research Interviewing