Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)

被引:3
作者
Coma-Rosello, Teresa [1 ]
Cristina Blasco-Serrano, Ana [1 ]
Garrido Laparte, Maria Angeles [2 ]
Aguelo Arguis, Antonio [1 ,2 ]
机构
[1] Univ Zaragoza, Dept Educ Sci, C Pedro Cerbuna,12 Campus San Francisco, Zaragoza 50009, Spain
[2] Univ Zaragoza, Dept Psychol, Zaragoza, Spain
关键词
Interactive games; Educational games; Mediation; ADHD; Attention; Planning; EXECUTIVE FUNCTION; COMPUTER GAMES; STUDENTS; DESIGN; SKILLS; EXPERIENCE; METAANALYSIS; MATHEMATICS; ENVIRONMENT; GUIDELINES;
D O I
10.1186/s41039-020-00144-6
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The PASS intelligence theory (Planning, Attention-Arousal, Simultaneous and Successive) was used together with Feuerstein's mediation model to develop a system of categories for mediation in educational games. This system was used to analyze and improve the design of interactive games that can enhance mediation in learning, particularly in children with attention deficit hyperactivity disorder (ADHD). To this end, interactive games designed for a tabletop device were evaluated within an educational context. 27 children (3-14 years old), who had been diagnosed with ADHD, took part. The tabletop has an intuitive system that allows children to interact directly with objects with which they are familiar, providing opportunities for play and communication. These games were evaluated by the participant observation of individual and group playing experiences, interviews, and two focus groups. The results show that mediation recommendations can be useful in the design of the games. They also confirm the need to improve the adaptability of the games to enable children with ADHD to mediate, plan, and focus their attention. With the aid of a facilitator, the mediating function of learning-games can therefore be applied in the development of the executive functions that are key to learning.
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页数:20
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