Simulating ancient societies

被引:55
作者
Kohler, TA [1 ]
Gumerman, GJ
Reynolds, RG
机构
[1] Washington State Univ, Dept Anthropol, Pullman, WA 99164 USA
[2] Crow Canyon Archaeol Ctr, Cortez, CO USA
[3] Sch Amer Res, Santa Fe, NM USA
[4] Wayne State Univ, Detroit, MI 48202 USA
[5] Univ Michigan, Museum Anthropol, Ann Arbor, MI 48109 USA
关键词
D O I
10.1038/scientificamerican0705-76
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
A research, aimed at unravelling the archaeological structures of the American Southwest using computer modeling, is described. Led by researchers at Massachusetts Institute of Technology, this effort looked at the relations between variables such as total population and the rate of construction of Mayan monuments. Object oriented programming languages such as Java allowed the researchers to create models containing many interacting agents, which represented individual households distributed across the landscape. The utility of these simulations for formulating methods for sustaining natural resources in the future.
引用
收藏
页码:76 / +
页数:8
相关论文
共 4 条
[1]  
Epstein J., 1996, Growing Artificial Societies: Social Science from the Bottom Up
[2]  
Flannery K.V., 1986, Guila Naquitz: Archaic Foraging and Early Agriculture in Oaxaca
[3]  
Kohler T., 2000, Dynamics in Human and Primate Societies
[4]  
Varien Mark D., 2002, Seeking the Center Place: Archaeology and Ancient Communities in the Mesa Verde Region