How feedback boosts motivation and play in a brain-training game

被引:135
|
作者
Burgers, Christian [1 ]
Eden, Allison [1 ]
van Engelenburg, Melisande D. [1 ]
Buningh, Sander [2 ]
机构
[1] Vrije Univ Amsterdam, Dept Commun Sci, Fac Social Sci, NL-1081 HV Amsterdam, Netherlands
[2] DTV Consultants, NL-4811 KC Breda, Netherlands
关键词
Serious gaming; Feedback; Motivation; Need satisfaction; Self Determination Theory (SOT); Feedback Intervention Theory (FIT); ENERGY-CONSUMPTION; SELF-DETERMINATION; NEED SATISFACTION; MEDIA ENJOYMENT; VIDEO GAMES; PERFORMANCE; IMPACT; BEHAVIOR; AGENTS; INTERVENTIONS;
D O I
10.1016/j.chb.2015.01.038
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Games are important vehicles for learning and behavior change as long as players are motivated to continue playing. We study the impact of verbal feedback in stimulating player motivation and future play in a brain-training game. We conducted a 2 (feedback valence: positive vs. negative) x 3 (feedback type: descriptive, comparative, evaluative) between-subjects experiment (N = 157, 69.4% female, M-age = 32.07). After playing a brain-training game and receiving feedback, we tapped players' need satisfaction, motivation and intention to play the game again. Results demonstrate that evaluative feedback increases, while comparative feedback decreases future game play. Furthermore, negative feedback decreases players' feeling of competence, but also increases immediate game play. Positive feedback, in contrast, satisfies competence and autonomy needs, thereby boosting intrinsic motivation. Negative feedback thus motivates players to repair poor short-term performances, while positive feedback is more powerful in fostering long-term motivation and play. (C) 2015 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:94 / 103
页数:10
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