Virtual Reality Studies Outside the Laboratory

被引:50
作者
Mottelson, Aske [1 ]
Hornbaek, Kasper [1 ]
机构
[1] Univ Copenhagen, Dept Comp Sci, Copenhagen, Denmark
来源
VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY | 2017年
基金
欧洲研究理事会;
关键词
Consumer VR; Google Cardboard; User Studies; Crowdsourcing; MECHANICAL TURK; ILLUSORY OWNERSHIP; ENVIRONMENTS; USER;
D O I
10.1145/3139131.3139141
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Many user studies are now conducted outside laboratories to increase the number and heterogeneity of participants. These studies are conducted in diverse settings, with the potential to give research greater external validity and statistical power at a lower cost. The feasibility of conducting virtual reality (VR) studies outside laboratories remains unclear because these studies often use expensive equipment, depend critically on the physical context, and sometimes study delicate phenomena concerning body awareness and immersion. To investigate, we explore pointing, 3D tracing, and body-illusions both in-lab and out-of-lab. The in-lab study was carried out as a traditional experiment with state-of-the-art VR equipment; 31 completed the study in our laboratory. The out-of lab study was conducted by distributing commodity cardboard VR glasses to participants; 57 completed the study anywhere they saw fit. The effects found in-lab were comparable to those found out of-lab, with much larger variations in the settings in the out-of-lab condition. A follow-up study showed that performance metrics are mostly governed by the technology used, where more complex VR phenomena depend more critically on the internal control of the study. We argue that conducting VR studies outside the laboratory is feasible, and that certain types of VR studies may advantageously be run this way. From the results, we discuss the implications and limitations of running VR studies outside the laboratory.
引用
收藏
页数:10
相关论文
共 51 条
  • [1] [Anonymous], 2014, CHI 14 EXTENDED ABST, DOI [DOI 10.1145/2559206.2574827, 10.1145/2559206.2574827]
  • [2] [Anonymous], 2010, ACM CHI C HUM FACT C, DOI DOI 10.1145/1753846.1753873
  • [3] EVALUATING 3D TASK-PERFORMANCE FOR FISH TANK VIRTUAL WORLDS
    ARTHUR, KW
    BOOTH, KS
    WARE, C
    [J]. ACM TRANSACTIONS ON INFORMATION SYSTEMS, 1993, 11 (03) : 239 - 265
  • [4] Comparing Inspections and User Testing for the Evaluation of Virtual Environments
    Bach, Cedric
    Scapin, Dominique L.
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2010, 26 (08) : 786 - 824
  • [5] Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes
    Banakou, Domna
    Groten, Raphaela
    Slater, Mel
    [J]. PROCEEDINGS OF THE NATIONAL ACADEMY OF SCIENCES OF THE UNITED STATES OF AMERICA, 2013, 110 (31) : 12846 - 12851
  • [6] Brown B, 2011, 29TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, P1657
  • [7] Amazon's Mechanical Turk: A New Source of Inexpensive, Yet High-Quality, Data?
    Buhrmester, Michael
    Kwang, Tracy
    Gosling, Samuel D.
    [J]. PERSPECTIVES ON PSYCHOLOGICAL SCIENCE, 2011, 6 (01) : 3 - 5
  • [8] Local Standards for Sample Size at CHI
    Caine, Kelly
    [J]. 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 981 - 992
  • [9] Carter S, 2007, CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, VOLS 1 AND 2, P125
  • [10] Evaluating Amazon's Mechanical Turk as a Tool for Experimental Behavioral Research
    Crump, Matthew J. C.
    McDonnell, John V.
    Gureckis, Todd M.
    [J]. PLOS ONE, 2013, 8 (03):