VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design

被引:0
作者
Wang, Cheng Yao [1 ]
Drumm, Logan [1 ]
Troup, Christopher [1 ]
Ding, Yingjie [1 ]
Won, Andrea Stevenson [2 ]
机构
[1] Cornell Univ, Dept Informat Sci, Ithaca, NY 14853 USA
[2] Cornell Univ, Dept Commun, Ithaca, NY 14853 USA
来源
2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) | 2019年
关键词
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; Virtual reality;
D O I
10.1109/vr.2019.8797789
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Distributed teams rely on asynchronous CMC tools to complete collaborative tasks due to the difficulties and costs surrounding scheduling synchronous communications. In this paper, we present VR-Replay, a new communication tool that records and replays avatars with both nonverbal behavior and verbal communication in VR asynchronous collaboration. We describe a study comparing VR-Replay with a desktop-based CVE with audio annotation and a VR immersive CVE with audio annotation. Our results suggest that viewing the replay avatar in VR-Replay improves teamwork, causing people to view their partners as more likable, warm, and friendly. 75% of the users chose VR-Replay as the preferred communication tool in our study.
引用
收藏
页码:1215 / 1216
页数:2
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