Gamification for the Win in Internal Medicine Residency: A Longitudinal, Innovative, Team-Based, Gamified Approach to Internal Medicine Board-Review

被引:7
作者
Dakroub, Allie H. [1 ]
Weinberger, Jarrett J. [2 ]
Levine, Diane L. [2 ]
机构
[1] Univ Pittsburgh, Med Ctr, Internal Med Pediat, Pittsburgh, PA 15260 USA
[2] Wayne State Univ, Detroit Med Ctr, Internal Med, Detroit, MI USA
关键词
longitudinal; board review; game-based learning; team based learning; gamification; ESCAPE ROOM; EDUCATION;
D O I
10.7759/cureus.22822
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Background: Game-based learning is an engaging and effective educational strategy in medical education. The Internal Medicine resident board review at our institution was considered dull and poorly attended by trainees. We hypothesized that a gamified, longitudinal, team-based approach to board review would rejuvenate board review and improve learner perception of quality and attendance. Methods: We sought to improve the resident perception of and participation in board review through an innovative longitudinal, team-based, game-based intervention, the "Cohort Cup". The "Cohort Cup" was developed and implemented over a 22-week intervention period from November 2017 to May 2018. Teams (cohorts) competed in real-time against one another. Evaluation methods include a pre/post attitudes survey on a 5-point Likert scale (1 - strongly disagree, 5 - strongly agree) and attendance data. Findings: Of 105 residents eligible to participate, 82 completed the pre-intervention survey, and 74 completed the post-intervention survey. We observed statistically significant increases in self-perceptions of engagement, the perceived value of the sessions, and preferences for game-based learning. Self-perceptions of learner engagement improved from 2.74 to 3.8. The value of the educational experience increased from 2.68 to 3.95. Preferences for game-based learning improved from 3.77 to 4.32. Board review attendance doubled. Residents commented the intervention improved class bonding. Board passage rate increased from 86% to 97%. Conclusions: Our game-based intervention successfully rejuvenated our board review. We observed more joy in the learning environment and improvements in resident engagement, and in their attitudes regarding board review. Game-based learning can be a valuable educational tool and can be a positive facet of educational communities.
引用
收藏
页数:11
相关论文
共 26 条
  • [1] Assessment of educational games for health professions: A systematic review of trends and outcomes
    Abdulmajed, Hind
    Park, Yoon Soo
    Tekian, Ara
    [J]. MEDICAL TEACHER, 2015, 37 : S27 - S32
  • [2] SonoGames: sounds of the right kind introducing gamification into radiology training
    Ali, Maria Fatima
    Nadeem, Naila
    Khalid, Farah
    Anwar, Naveed Muhammad
    Nabie, Ghulam
    Docherty, Charles
    [J]. BMC RESEARCH NOTES, 2021, 14 (01)
  • [3] A scoping review of randomised controlled trials to assess the value of gamification in the higher education of health science students
    Arruzza, Elio
    Chau, Minh
    [J]. JOURNAL OF MEDICAL IMAGING AND RADIATION SCIENCES, 2021, 52 (01) : 137 - 146
  • [4] Asadzandi Shadi, 2020, Med J Islam Repub Iran, V34, P168, DOI 10.47176/mjiri.34.168
  • [5] Bigdeli Shoaleh, 2017, Med J Islam Repub Iran, V31, P52, DOI 10.14196/mjiri.31.52
  • [6] Can You Escape Sepsis? Using a Healthcare Escape Room as an Innovative Approach to Nursing Education
    Dacanay, Adrian P.
    Sibrian, Julia
    Wyllie, Colleen
    Sorrentino, Elizabeth
    Dunbar, Ghada
    [J]. CLINICAL NURSE SPECIALIST, 2021, 35 (02) : 65 - 72
  • [7] Friedlander MJ, 2011, ACAD MED, V86, DOI [10.1097/ACM.0b013-31820dc197, DOI 10.1097/ACM.0B013-31820DC197]
  • [8] Serious Gaming and Gamification Education in Health Professions: Systematic Review
    Gentry, Sarah Victoria
    Gauthier, Andrea
    Ehrstrom, Beatrice L'Estrade
    Wortley, David
    Lilienthal, Anneliese
    Car, Lorainne Tudor
    Dauwels-Okutsu, Shoko
    Nikolaou, Charoula K.
    Zary, Nabil
    Campbell, James
    Car, Josip
    [J]. JOURNAL OF MEDICAL INTERNET RESEARCH, 2019, 21 (03)
  • [9] A systematic review of serious games in medical education: quality of evidence and pedagogical strategy
    Gorbanev, Iouri
    Agudelo-Londono, Sandra
    Gonzalez, Rafael A.
    Cortes, Ariel
    Pomares, Alexandra
    Delgadillo, Vivian
    Yepes, Francisco J.
    Munoz, Oscar
    [J]. MEDICAL EDUCATION ONLINE, 2018, 23
  • [10] Game-based training improves the surgeon's situational awareness in the operation room: a randomized controlled trial
    Graafland, Maurits
    Bemelman, Willem A.
    Schijven, Marlies P.
    [J]. SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2017, 31 (10): : 4093 - 4101