THE IMPACT OF VIRTUAL ENVIRONMENTS ON HUMAN COLLABORATION IN PRODUCT DESIGN

被引:0
|
作者
Mengoni, Maura [1 ]
Peruzzini, Margherita [1 ]
Germani, Michele [1 ]
机构
[1] Univ Politecn Marche, Marche, Italy
关键词
Collaborative design; Multimodal interaction; Virtual Reality; CVE;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicative dimensions. Human-Computer Interaction is particularly meaningful in the design activities involving multidisciplinary teamwork, collaborating to achieve a common task. It influences users behaviors, representational and communication modalities. A successful Collaborative Virtual Environment has to naturally support cognitive design actions while reducing time and costs. In this context, our research goal is to evaluate performances of different human-scale virtual environments in design situations involving multiple specialists with different knowledge and expertise. We proposed a protocol to highlight the main interaction styles in collaborative environments in order to assess how VR systems affect multidisciplinary cooperation. Experimental test cases are used to compare performances of virtual and physical prototypes in design reviews activities.
引用
收藏
页码:57 / 68
页数:12
相关论文
共 50 条
  • [31] IoT Product Design for User Experience and Technological Innovation in Virtual Reality Environments
    Zhang, Hao
    EAI ENDORSED TRANSACTIONS ON SCALABLE INFORMATION SYSTEMS, 2024, 11 (05): : 12 - 12
  • [32] On the assessment of human-robot collaboration in mechanical product assembly by use of Virtual Reality
    Dimitrokalli, Angeliki
    Vosniakos, George-Christopher
    Nathanael, Dimitris
    Matsas, Elias
    30TH INTERNATIONAL CONFERENCE ON FLEXIBLE AUTOMATION AND INTELLIGENT MANUFACTURING (FAIM2021), 2020, 51 : 627 - 634
  • [33] The impact of user-centered design concepts in virtual learning environments
    Klett, F
    ITHET 2004: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY BASED HIGHER EDUCATION AND TRAINING, 2004, : 222 - 226
  • [34] Classifying virtual reality-based collaboration environments: practical insights for application in fashion design
    Yang, Eun Kyoung
    Lee, Jee Hyun
    INTERNATIONAL JOURNAL OF FASHION DESIGN TECHNOLOGY AND EDUCATION, 2021, 14 (03) : 314 - 324
  • [35] Collaboration around shared objects in immersive virtual environments
    Wolff, R
    Roberts, DJ
    Otto, O
    EIGHTH IEEE INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL-TIME APPLICATIONS, PROCEEDINGS, 2004, : 206 - 209
  • [36] Enhancing wireless video transmissions in virtual collaboration environments
    Abdul-Hameed, O.
    Nasir, S.
    Karim, H.
    Masterton, T.
    Kondoz, A. M.
    2007 PROCEEDINGS OF THE 16TH IST MOBILE AND WIRELESS COMMUNICATIONS, VOLS 1-3, 2007, : 1484 - +
  • [37] A QoS model for collaboration through distributed virtual environments
    Choukair, Z
    Retailleau, D
    JOURNAL OF NETWORK AND COMPUTER APPLICATIONS, 2000, 23 (03) : 311 - 334
  • [38] Vocabulary learning in virtual environments: Learner autonomy and collaboration
    Tseng, Wen-Ta
    Liou, Hao-Jyuan
    Chu, Hsi-Chin
    SYSTEM, 2020, 88
  • [39] Virtual Collaboration in Distance Learning Environments: A Case Study
    Tucker, Virginia
    INTERNATIONAL JOURNAL OF ONLINE PEDAGOGY AND COURSE DESIGN, 2019, 9 (04) : 18 - 30
  • [40] CASES ON COLLABORATION IN VIRTUAL LEARNING ENVIRONMENTS: Processes and Interactions
    Ozarslan, Yasin
    TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2010, 11 (01): : 224 - +