Using Dynamic multi-resolution render 3D Terrain

被引:0
作者
Zhang, Yong Qiang [1 ]
Chao, Xu [1 ]
机构
[1] 2199 S Guangming St, Handan City, Hebei Province, Peoples R China
来源
MICRO NANO DEVICES, STRUCTURE AND COMPUTING SYSTEMS | 2011年 / 159卷
关键词
Dynamic multi-resolution; 3D Terrain; partition quadtree;
D O I
10.4028/www.scientific.net/AMR.159.420
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The problem that the three-dimensional terrain data of Rendering was studied in Simulation and Game Engine. At first,a new real-time scheduling algorithm was put forward based on determining the simulation vision in the visible area the partition area was set up thought Level of Detail(LOD). Then setting up an adaptive node evaluation system was established based on distance and space error function. Through estimate plane of trangle render by layer,and adding the effort of rendering.
引用
收藏
页码:420 / +
页数:2
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