The Comparative Measurements of Eyestrain Caused by 2D and 3D Displays

被引:59
|
作者
Lee, Eui Chul [2 ]
Heo, Hwan [1 ]
Park, Kang Ryoung [1 ]
机构
[1] Dongguk Univ, Div Elect & Elect Engn, Seoul, South Korea
[2] Natl Inst Math Sci, Div Fus & Convergence Math Sci, Taejon, South Korea
关键词
3D Display; Eyestrain; Human Factor; Blinking Frequency; VISUAL FATIGUE; LCD TV;
D O I
10.1109/TCE.2010.5606312
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The problem of eyestrain caused by 3D display becomes a major topic of discussion. However, there has been no previous research to compare the eyestrain caused by 2D and 3D displays, objectively. In this study, we measured the frequency of blinking using a near-infrared pupil detection device to quantitatively compare the amount of eyestrain caused when watching the two types of displays, on the basis that more frequent blinking indicates greater eyestrain. Our research is novel in the following three ways. First, the eyestrain that occurs when watching 2D and 3D displays are quantitatively compared by using eye blink frequency. Second, the significances of two factors (kind of display, and the Z distance of watching display) and their interaction effect are calculated by using 2(k) factorial design analysis. Third, the correlation between objective tests based on blink frequency and subjective tests based on a survey is measured. The experimental results showed that the amount of eyestrain when watching a 3D display, especially at short viewing distances, was higher. High correlation between the quantitative results and subjective assessments collected using a questionnaire survey showed that blinking frequency is a reliable measure. Further, the developed pupil tracking device and blinking-rate-based measurement can be easily adapted to commercial glasses-based 3D display systems.
引用
收藏
页码:1677 / 1683
页数:7
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