Applying Anytime Heuristic Search to Cost-Optimal HTN Planning

被引:0
|
作者
Menif, Alexandre [3 ]
Guettier, Christophe [1 ]
Jacopin, Eric [2 ]
Cazenave, Tristan [3 ]
机构
[1] Safran Elect & Def, 100 Ave Paris, F-91300 Massy, France
[2] Ecoles Coetquidan, MACCLIA, CREC St Cyr, F-56381 Guer, France
[3] Univ Paris 09, LAMSADE, F-75016 Paris, France
来源
COMPUTER GAMES (CGW 2017) | 2018年 / 818卷
关键词
D O I
10.1007/978-3-319-75931-9_11
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a framework for cost-optimal Hierarchical Task Network (HTN) planning. The framework includes an optimal algorithm combining a branch-and-bound with a heuristic search, which can also be used as a near-optimal algorithm given a time limit. It also includes different heuristics based on weighted cost estimations and different decomposition strategies. The different elements from this framework are empirically evaluated on three planning domains, one of which is modeling a First-Person Shooter game. The empirical results establish the superiority on some domains of a decomposition strategy that prioritizes the most abstract tasks. They also highlight that the best heuristic formulation for the three domains is computed from linear combinations of optimistic and pessimistic cost estimations.
引用
收藏
页码:151 / 171
页数:21
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