The Cyber Weapon: Decomposing Puzzles in Unplugged Computational Thinking Practices with Computational Objects

被引:1
作者
Hachmann, Roland [1 ]
机构
[1] Univ Southern Denmark, Dept Design & Commun, Kolding, Denmark
来源
KUNSTLICHE INTELLIGENZ | 2022年 / 36卷 / 01期
关键词
Computational thinking; Decomposition; Computational things; Learning; Subject-didactics;
D O I
10.1007/s13218-022-00756-8
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This article contributes empirically to an ongoing discussion in the cross-section between computer science and the learning sciences. It takes on the question of how pupils can approach basic concepts of computer science and computational thinking skills through problem-solving activities in school. By responding to propositions from researchers within the field suggesting that broader perspectives on integrating computational thinking in subjects should be investigated, examples from an empirical study are given. The study examines a design for learning computational thinking using an unplugged approach, highlighting tangible computational objects as mediators for problem-solving. Three groups of 8th-grade pupils were followed and observed as they set out to collaborate on solving the escape puzzle: The Cyber Weapon, by manipulating computational objects and retrieving a code to stop a virus from spreading. The article highlights how pupils move from open trial-and-error approaches to systematic and iterative decomposing strategies. The article further discusses the implications of tangible computational objects framing problem-solving activities. This is done from a subject-didactical approach, highlighting the interrelatedness between problems, people, and tools as well as how designs like The Cyber Weapon reflect an alternative way to teach pupils basic concepts of computational thinking.
引用
收藏
页码:59 / 68
页数:10
相关论文
共 27 条
[1]  
[Anonymous], 2012, Education Inquiry, DOI DOI 10.3402/EDUI.V3I1.22010
[2]  
Borrego Carlos., 2017, Journal of Technology and Science Education, V7, P162, DOI DOI 10.3926/JOTSE.247
[3]  
CAELI E, 2019, ED TECH RES DEV
[4]  
CAELI E, 2019, TECHTRENDS
[5]   Programming-languages as a conceptual framework for teaching mathematics [J].
Feurzeig, Wallace ;
Papert, Seymour A. .
INTERACTIVE LEARNING ENVIRONMENTS, 2011, 19 (05) :487-501
[6]   Computational Thinking in K-12: A Review of the State of the Field [J].
Grover, Shuchi ;
Pea, Roy .
EDUCATIONAL RESEARCHER, 2013, 42 (01) :38-43
[7]  
Hopmann S., 1998, DIDAKTIK CURRICULUM
[8]  
KAFAI Y, 2019, ACM INROADS, P101
[9]   Analyzing children's computational thinking through embodied interaction with technology: a multimodal perspective [J].
Kopcha, Theodore J. ;
Ocak, Ceren ;
Qian, Yingxiao .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (04) :1987-2012
[10]  
Krogh E., 2016, ALMENDIDAKTIK FAGDID