CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum

被引:9
作者
Li, Yue [1 ]
Yu, Lingyun [1 ]
Liang, Hai-Ning [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Dept Comp, Suzhou, Peoples R China
来源
2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021) | 2021年
关键词
human-computer interaction; cultural heritage; digital heritage; virtual museum; augmented reality; mixed reality; embodied interaction; PHOTOGRAMMETRY; DOCUMENTATION;
D O I
10.1109/ISMAR-Adjunct54149.2021.00014
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An Augmented Reality (AR) prototype, CubeMuseum, is proposed in this paper to present an embodied experience with virtual museum collections. With a cost-effective cube and a smartphone application, users can view and interact with 3D museum objects embodied on the cube. Detailed design of the prototype is presented to illustrate the approaches to visualize, present, and interact with virtual objects. CubeMuseum has been evaluated by hundreds of users in both laboratory studies and public exhibitions. The results indicated that the prototype is simple yet effective. It demonstrates several benefits and potential implications in supporting user engagement and learning experience. This research provides insights to researchers and practitioners in designing interactive cultural heritage experiences using a cost-effective approach.
引用
收藏
页码:13 / 17
页数:5
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