The Use of Virtual Reality in Back Pain Rehabilitation: A Systematic Review and Meta-Analysis

被引:45
作者
Bordeleau, Martine [1 ]
Stamenkovic, Alexander [2 ]
Tardif, Pier-Alexandre [3 ]
Thomas, James [2 ]
机构
[1] Ctr Hosp Univ Sherbrooke CIUSSS Estrie CHUS, Ctr Integre Univ Sante & Serv Sociaux Estrie, Res Ctr Aging, Sherbrooke, PQ, Canada
[2] Virginia Commonwealth Univ, Dept Phys Therapy, Richmond, VA USA
[3] Univ Laval, CHU Quebec, Populat Hlth & Optimal Hlth Practices Unit, Res Ctr,Trauma Emergency Crit Care Med, Quebec City, PQ, Canada
基金
美国国家卫生研究院;
关键词
Virtual reality; back pain; motor function; immersion; rehabilitation; RANDOMIZED CONTROLLED-TRIAL; GRADED EXPOSURE; MUSCULOSKELETAL PAIN; IMMERSIVE TECHNOLOGY; PHYSICAL-THERAPY; VISUAL FEEDBACK; OLDER-ADULTS; WII FIT; TELEREHABILITATION; GAME;
D O I
10.1016/j.jpain.2021.08.001
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
This systematic review aimed to synthesize the existing evidence of extended reality (XR) on pain and motor function outcomes in patients with back pain. Following the Cochrane guidelines, relevant articles of any language were selected by 2 independent reviewers from CINAHL, Cochrane, Embase, Medline and Web of Knowledge databases. Of 2,050 unique citations, 24 articles were included in our review. These studies included a total of 900 back pain patients. Despite broader XR search, all interventions were virtual reality (VR) based and involved physical exercises (n = 17, 71%), hippotherapy (n = 4, 17%), motor imagery (n = 1, 4%), distraction (n = 1, 4%), and cognitive-behavior therapy (n = 1, 4%). Sixteen controlled studies were included in a meta-analysis which suggested that VR provides a significant improvement in terms of back pain intensity over control interventions (Mean Difference: -0.67; 95% CI: -1.12 to -0.23; I2 = 85%). Almost all included studies presented high risk of bias, highlighting the need to improve methodology in the examination of VR interventions. While the specific set of studies showed high heterogeneity across several methodological factors, a tentative conclusion could be drawn that VR was effective improving back pain intensity and tends to have a positive effect on improving other pain outcomes and motion function. Perspective: Extended reality technologies have appeared as interesting nonpharmacological options for the treatment of back pain, with the potential to minimise the need for opioid medications. Our systematic review summarised existing applications of extended reality for back pain and proposed a few recommendations to direct further studies in the field. (c) 2021 by United States Association for the Study of Pain, Inc.
引用
收藏
页码:175 / 195
页数:21
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