Fuzzy-Based Decision Strategy in Real-Time Strategic Games

被引:2
|
作者
Volna, Eva [1 ]
机构
[1] Univ Ostrava, Dept Informat & Comp, 30 Dubna 22, Ostrava, Czech Republic
来源
PROCEEDINGS OF THE INTERNATIONAL CONFERENCE OF COMPUTATIONAL METHODS IN SCIENCES AND ENGINEERING 2017 (ICCMSE-2017) | 2017年 / 1906卷
关键词
D O I
10.1063/1.5012346
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The aim of this article is to describe our own gaming artificial intelligence for OpenTTD, which is a real-time building strategy game. A multi-agent system with fuzzy decision-making was used for the proposal itself. The multi-agent system was chosen because real-time strategy games achieve great complexity and require decomposition of the problem into individual problems, which are then solved by individual cooperating agents. The system becomes then more stable and easily expandable. The fuzzy approach makes the decision-making process of strategies easier thanks to the use of uncertainty. In the conclusion, own experimental results were compared with other approaches.
引用
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页数:4
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