The perception of walking speed in a virtual environment

被引:112
作者
Banton, T
Stefanucci, J
Durgin, F
Fass, A
Proffitt, D
机构
[1] Univ Virginia, Dept Psychol, Charlottesville, VA 22904 USA
[2] Swarthmore Coll, Dept Psychol, Swarthmore, PA 19081 USA
[3] Carnegie Mellon Univ, Sch Comp Sci, Pittsburgh, PA 15213 USA
关键词
D O I
10.1162/105474605774785262
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Studies of locomotion in virtual environments assume that correct geometric principles define the relationship between walking speed and environmental flow. However, we have observed that geometrically correct optic flow appears to be too slow during simulated locomotion on a treadmill. Experiment I documents the effect in a head-mounted display. Experiment 2 shows that the effect is eliminated when the gaze is directed downward or to the side, or when the walking speed is slow. Experiment 3 shows that the effect is unchanged by stride length. Experiment 4 verifies that the effect is not attributable to image jitter. The change in perceived speed from straight ahead to side or down gaze coincides with a shift from expanding optic flow to lamellar flow. Therefore, we hypothesize that lamellar flow is necessary for accurate speed perception, and that a limited field of view eliminates this cue during straight-ahead gaze.
引用
收藏
页码:394 / 406
页数:13
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