Collaborate with strangers to find own preferences

被引:1
作者
Awerbuch, Baruch [1 ]
Azar, Yossi [2 ]
Lotker, Zvi [3 ]
Patt-Shamir, Boaz [4 ]
Tuttle, Mark R. [5 ]
机构
[1] Johns Hopkins Univ, Dept Comp Sci, Baltimore, MD 21218 USA
[2] Tel Aviv Univ, Sch Comp Sci, IL-69978 Tel Aviv, Israel
[3] Ben Gurion Univ Negev, Dept Syst & Comp Engn, IL-84105 Beer Sheva, Israel
[4] Tel Aviv Univ, Sch Elect Engn, IL-69978 Tel Aviv, Israel
[5] Intel Strateg CAD Lab, Hudson, MA 01749 USA
基金
以色列科学基金会; 美国国家科学基金会;
关键词
Costs;
D O I
10.1007/s00224-007-9016-7
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We consider a model with n players and m objects. Each player has a "preference vector" of length m, that models his grades for all objects. The grades are initially unknown to the players. A player can learn his grade for an object by probing that object, but performing a probe incurs cost. The goal of a player is to learn his preference vector with minimal cost, by adopting the results of probes performed by other players. To facilitate communication, we assume that players collaborate by posting their grades for objects on a shared billboard: reading from the billboard is free. We consider players whose preference vectors are popular, i.e., players whose preferences are common to many other players. We present a sequential and a parallel algorithm to solve the problem with logarithmic cost overhead.
引用
收藏
页码:27 / 41
页数:15
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