Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games

被引:0
作者
George, Birgit Christina [1 ]
Schwettmann, Marc [1 ]
Kreienkamp, Angela [1 ]
Mueller, Kerstin [1 ]
机构
[1] Fachhsch Bielefeld, CGTI Lab, Bielefeld, Germany
来源
PROCEEDINGS OF THE 33RD EUROPEAN CONFERENCE ON COGNITIVE ERGONOMICS, ECCE 2022 | 2022年
关键词
computer games; prosocial activities; player type; MMO; RPG; shooter; BEHAVIORS; VIOLENT;
D O I
10.1145/3552327.3552361
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Many people enjoy playing video games in their free time. Just like other media, the consumption of video games can influence people's social behavior. This has already been proven in many studies, which mainly look at games that contain violence, to examine whether this negatively affects the players. But games can also influence the player positively. Therefore, we have investigated if players are influenced positively by prosocial activities in games. A survey was used to examine how often players perceive prosocial actions in video games and whether they like them in the games. In addition, participants were asked to assess if prosocial actions in video games had an impact on their real lives. A distinction was made between different genres and player types in order to find possible differences between genres and player types.
引用
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页数:10
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