Motor Rehabilitation Using Kinect: A Systematic Review

被引:124
作者
Da Gama, Alana [1 ]
Fallavollita, Pascal [2 ]
Teichrieb, Veronica [1 ]
Navab, Nassir [2 ]
机构
[1] Univ Fed Pernambuco, Informat Ctr, Recife, PE, Brazil
[2] Tech Univ Munich, Fac Informat, D-80290 Munich, Germany
关键词
MICROSOFT KINECT; VIRTUAL-REALITY; PARKINSONS-DISEASE; SKELETON TRACKING; PEOPLE; VALIDATION; CHILDREN; SENSOR;
D O I
10.1089/g4h.2014.0047
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Interactive systems are being developed with the intention to help in the engagement of patients on various therapies. Amid the recent technological advances, Kinect (TM) from Microsoft (Redmond, WA) has helped pave the way on how user interaction technology facilitates and complements many clinical applications. In order to examine the actual status of Kinect developments for rehabilitation, this article presents a systematic review of articles that involve interactive, evaluative, and technical advances related to motor rehabilitation. Materials and Methods: Systematic research was performed in the IEEE Xplore and PubMed databases using the key word combination "Kinect AND rehabilitation" with the following inclusion criteria: (1) English language, (2) page number >4, (3) Kinect system for assistive interaction or clinical evaluation, or (4) Kinect system for improvement or evaluation of the sensor tracking or movement recognition. Quality assessment was performed by QualSyst standards. Results: In total, 109 articles were found in the database research, from which 31 were included in the review: 13 were focused on the development of assistive systems for rehabilitation, 3 in evaluation, 3 in the applicability category, 7 on validation of Kinect anatomic and clinical evaluation, and 5 on improvement techniques. Quality analysis of all included articles is also presented with their respective QualSyst checklist scores. Conclusions: Research and development possibilities and future works with the Kinect for rehabilitation application are extensive. Methodological improvements when performing studies on this area need to be further investigated.
引用
收藏
页码:123 / 135
页数:13
相关论文
共 65 条
[61]  
Strbac M., 2012, 2012 11th Symposium on Neural Network Applications in Electrical Engineering (NEUREL 2012). Proceedings, P127, DOI 10.1109/NEUREL.2012.6419983
[62]  
Ting-Yang Lin, 2013, Proceedings of the 2013 7th Asia Modelling Symposium (AMS 2013), P149, DOI 10.1109/AMS.2013.29
[63]   The Complementary Role of the Kinect Virtual Reality Game Training in a Patient With Metachromatic Leukodystrophy [J].
Ulasli, Alper Murat ;
Turkmen, Utku ;
Toktas, Hasan ;
Solak, Oziem .
PM&R, 2014, 6 (06) :564-567
[64]  
Ustinova K. I., 2013, 2013 International Conference on Virtual Rehabilitation (ICVR), P87, DOI 10.1109/ICVR.2013.6662109
[65]   What is the clinical course of acute ankle sprains? A systematic literature review [J].
van Rijn, Rogier M. ;
van Os, Anton G. ;
Bernsen, Roos M. D. ;
Luijsterburg, Pim A. ;
Koes, Bart W. ;
Bierma-Zeinstra, Sita M. A. .
AMERICAN JOURNAL OF MEDICINE, 2008, 121 (04) :324-U6