Using Photogrammetry to Create a Realistic 3D Anatomy Learning Aid with Unity Game Engine

被引:14
作者
Wesencraft, Katrina M. [1 ,2 ]
Clancy, Jennifer A. [1 ]
机构
[1] Univ Glasgow, Sch Life Sci, Coll Med Vet & Life Sci, Anat Facil, Glasgow, Lanark, Scotland
[2] Glasgow Sch Art, Sch Simulat & Visualisat, Hub, Glasgow, Lanark, Scotland
来源
BIOMEDICAL VISUALISATION, VOL 5 | 2019年 / 1205卷
关键词
Photogrammetry; Anatomical education; Sympathetic nervous system; 3D learning application; Gamification;
D O I
10.1007/978-3-030-31904-5_7
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Learning and processing complex 3D structures can be challenging for students, particularly if relying on 2D images or if there is limited access to the study material. This applies to many fields including anatomy, where students report difficulty visualising complex structures such as the nervous system. We aimed to address this by creating a realistic model of part of the nervous system - the sympathetic nervous system which is known for the 'fight or flight' response. Photogrammetry was chosen to create a 3D digital model of a dissection of the sympathetic nervous system. The 3D model was then incorporated into an interactive learning aid that allowed users to manipulate the model and provided relevant text information and labels. Evaluation of the learning aid by students (n = 7) was positive with 71.4% strongly agreeing that using this application improved their understanding of the anatomy. The majority of students (85.7%) also agreed or strongly agreed that this application provided them with a view of the sympathetic nervous system that they had not seen before. Photogrammetry is a relatively simple and inexpensive method to create realistic 3D digital models that can promote self-directed learning and a greater understanding of complex structures.
引用
收藏
页码:93 / 104
页数:12
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