Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations

被引:21
作者
Freiwald, Jann Philipp [1 ]
Schenke, Julius [1 ]
Lehmann-Willenbrock, Nale [1 ]
Steinicke, Frank [1 ]
机构
[1] Univ Hamburg, Hamburg, Germany
来源
MENSCH AND COMPUTER 2021 (MUC 21) | 2021年
关键词
Virtual Reality; Collaborative Virtual Environments; Locomotion; co-presence; ENVIRONMENTS; IMPACT;
D O I
10.1145/3473856.3473870
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer's perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances. The results revealed significant effects of the locomotion type on perceived co-presence and subjective fairness, such that continuous locomotion yielded significantly higher perceived co-presence and fairness. However, there were no significant differences between the avatar appearances except for a weak positive effect of realistic avatars on mutual awareness. These findings suggest that a greater emphasis should be put on the visual representation of teleportation-based navigation in multi-user VR, for instance, by animating positional transitions. They further suggest that a distinction for the effect of avatar appearance has to be made based on the context of the multi-user VR application. While previous work showed a positive effect of realistic avatars on co-presence during cooperative tasks, we found no such effect in a competitive setting.
引用
收藏
页码:393 / 401
页数:9
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