Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review

被引:71
作者
Geijtenbeek, T. [1 ]
Pronost, N. [1 ]
机构
[1] Univ Utrecht, Dept Informat & Comp Sci, NL-3508 TC Utrecht, Netherlands
关键词
computer animation; physics-based animation; physics simulation; motion control; virtual humans; WALKING PATTERN GENERATION; MUSCULO-SKELETAL SYSTEM; HUMAN LOCOMOTION; MOTION SYNTHESIS; VIRTUAL CHARACTERS; ANGULAR-MOMENTUM; MODEL; CONTROLLERS; BEHAVIOR; INVERSE;
D O I
10.1111/j.1467-8659.2012.03189.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physics simulation for interactive character animation, many recent publications demonstrate tremendous improvements in robustness, visual quality and usability. We present a structured review of over two decades of research on physics-based character animation, as well as point out various open research areas and possible future directions.
引用
收藏
页码:2492 / 2515
页数:24
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