AnemiaAR: a serious game to support teaching of haematology

被引:3
作者
Bianchi, Isabela [1 ,2 ]
Stefani, Cassiano J. M. [2 ]
Santiago, Pablo [3 ]
Zanatta, Alexandre L. [1 ,2 ]
Rieder, Rafael [1 ,2 ]
机构
[1] Univ Passo Fundo, Grad Program Appl Comp, BR-99052900 Passo Fundo, RS, Brazil
[2] Univ Passo Fundo, Inst Exact Sci & Geosci, Passo Fundo, RS, Brazil
[3] Univ Passo Fundo, Fac Med, Passo Fundo, RS, Brazil
关键词
Serious game; augmented reality; mixed reality; anaemia; haematology; AUGMENTED REALITY; MEDICAL-EDUCATION; SKILLS;
D O I
10.1080/17453054.2021.2021798
中图分类号
R8 [特种医学]; R445 [影像诊断学];
学科分类号
1002 ; 100207 ; 1009 ;
摘要
Serious games can be suitable tools for educational support in different areas of knowledge, such as Medicine. These applications, combined with technologies like mixed and augmented reality, provide a differentiated user experience that can keep or improve the interest and motivation of students and teachers during the teaching and learning process. In this context, this study aimed to present the development of AnemiaAR, a mixed reality serious game to support the teaching of haematology, helpful for students and professors in the visualisation and presentation of anaemia concepts. Fourteen medical students from the University of Passo Fundo participated in a pilot study to evaluate the application, considering a sociodemographic questionnaire, a questionnaire based on the Technology Acceptance Model, and two modules of the Game Experience Questionnaire. The preliminary results were satisfactory, showing good acceptance and positive experience of the game, besides improvements. The study also pointed out differences in the game evaluation among participants, considering the prior experience in games, the previously attended haematology subject, and the time spent performing the game tasks.
引用
收藏
页码:134 / 153
页数:20
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