Multi-objective zone mapping in large-scale distributed virtual environments

被引:4
|
作者
Duong Nguyen Binh Ta [1 ]
Zhou, Suiping [1 ]
Cai, Wentong [1 ]
Tang, Xueyan [1 ]
Ayani, Rassul [2 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, Singapore 639798, Singapore
[2] Royal Inst Technol, Sch Informat & Commun Technol, Stockholm, Sweden
基金
新加坡国家研究基金会;
关键词
Distributed virtual environments; Multi-objective optimization; Geographically distributed server architecture; Zone mapping; Interactivity enhancement; INTERACTIVITY;
D O I
10.1016/j.jnca.2010.12.008
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem concerns how to assign distinct zones of the virtual world to a number of distributed servers to improve overall interactivity. Previously, this problem has been formulated as a single-objective optimization problem, in which the objective is to minimize the total number of clients that are without QoS. This approach may cause considerable network traffic and processing overhead, as a large number of zones may need to be migrated across servers. In this paper, we introduce a multi-objective approach to the zone mapping problem, in which both the total number of clients without QoS and the migration overhead are considered. To this end, we have proposed several new algorithms based on meta-heuristics such as local search and multi-objective evolutionary optimization techniques. Extensive simulation studies have been conducted with realistic network latency data modeled after actual Internet measurements, and different workload distribution settings. Simulation results demonstrate the effectiveness of the newly proposed algorithms. (C) 2010 Elsevier Ltd. All rights reserved.
引用
收藏
页码:551 / 561
页数:11
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