共 50 条
- [1] A Study on Online Decision Model for Information Technology Adoption TWELFTH WUHAN INTERNATIONAL CONFERENCE ON E-BUSINESS, 2013, : 277 - 282
- [3] Antecedents of the Adoption of Online Games Technologies: The Study of Adolescent Behavior in Playing Online Games PROCEEDINGS OF 2016 2ND INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH) - INFORMATION SCIENCE FOR GREEN SOCIETY AND ENVIRONMENT, 2016, : 79 - 84
- [6] Games to support disruptive technology adoption: the MUST Game use case INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2022, 9 (02): : 93 - 114